Category: bugfix
- #0021Fixed a real latent bug: click-to-spawn passed raw viewport pixels through as world coordinates, unconverted
- #0026Fixed silent black-screen failures: dev server now sends no-cache, and the game loop reports errors visibly instead of dying silently
- #0027Fixed a real, previously-documented-as-acceptable bug: entities visibly crossed the play area boundary before bouncing, because radius was never subtracted from the bounce comparison
- #0028Fixed a genuine resonance bug in decision 0027's resting-contact threshold: replaced the hard velocity cutoff with a smooth restitution ramp plus a Box2D-style time-based sleep backstop