Games
Every game here is real, playable, and built on glemy -- proof the engine works, not a mockup of it. Requires a browser with WebGPU support.
Tiers
Drop. Merge. Climb. Don't let it overflow.
A Suika-style merge puzzler and glemy's proving ground: drop circles, merge same-tier pairs into the next size up, keep the stack under control. Runs live via WebGPU, right in your browser.
Breakout
Bounce. Break. Clear the board.
A Breakout/Arkanoid-style paddle-and-brick game and glemy's second reference game, built to prove the engine's physics and rendering generalize past one genre. Steer the paddle, keep the ball alive, clear every brick. Runs live via WebGPU, right in your browser.
Platformer
Jump. Climb. Reach the goal.
glemy's third reference game, built specifically to test whether one wall/landing physics policy could serve every genre -- it can't (confirmed a third distinct way, decisions 0052/0058/0059/0060). Move, jump, and climb a platform staircase to the goal. Runs live via WebGPU, right in your browser.